For more information, please see the CodePlex project page and the Getting Started guide.The Command type exposes the following members.
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Methods
Name | Description | |
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CleanUI |
Append the Clean UI command to an existing Command object
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ClearAllDevices |
Append the Clear All Devices command to an existing Command object
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ClearChanges |
Append the Clear Changes command to an existing Command object
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CreateDirectory |
Append the Create Directory command to an existing Command object
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DeleteFile |
Append the Delete File command to an existing Command object
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DrawCircle |
Append the Draw Circle command to an existing Command object
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DrawDottedLine |
Append the Draw Dotted Line command to an existing Command object
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DrawFillWindow |
Append the Draw Fill Window command to an existing Command object
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DrawImage |
Append the Draw Image command to an existing Command object
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DrawInverseRectangle |
Append the Draw Inverse Rectangle command to an existing Command object
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DrawLine |
Append the Draw Line command to an existing Command object
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DrawPixel |
Append the Draw Pixel command to an existing Command object
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DrawRectangle |
Append the Draw Rectangle command to an existing Command object
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DrawText |
Append the Draw Text command to an existing Command object
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EnableTopLine |
Append the Enable Top Line command to an existing Command object
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetDeviceName |
Append the Get Device Name command to an existing Command object
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GetFirwmareVersion |
Append the Get Firmware Version command to an existing Command object
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetModeName |
Append the Get Mode Name command to an existing Command object
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetTypeMode |
Append the Get Type/Mode command to an existing Command object
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Initialize(CommandType) |
Start a new command of a specific type
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Initialize(CommandType, UInt16, Int32) |
Start a new command of a speicifc type with a global and/or local buffer on the EV3 brick
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IsBrickButtonPressed |
Add the Is Brick Pressed command to an existing Command object
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
PlaySound |
Append the Play Sound command to an existing Command object
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PlayTone |
Append the Play Tone command to an existing Command object
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ReadyPercent |
Append the Ready Percent command to an existing Command object
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ReadyRaw |
Append the Ready Raw command to an existing Command object
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ReadySI |
Append the Ready SI command to an existing Command object
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SelectFont |
Append the Select Font command to an existing Command object
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SendCommandAsync |
End and send a Command to the EV3 brick.
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SetLedPattern |
Append the Set LED Pattern command to an existing Command object
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SetMotorPolarity |
Append the Set Polarity command to an existing Command object
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StartMotor |
Start the motor(s) based on previous commands
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StepMotorAtPower(OutputPort, Int32, UInt32, Boolean) |
Step the motor connected to the specified port or ports at the specified power for the specified number of steps.
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StepMotorAtPower(OutputPort, Int32, UInt32, UInt32, UInt32, Boolean) |
Step the motor connected to the specified port or ports at the specified power for the specified number of steps.
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StepMotorAtSpeed(OutputPort, Int32, UInt32, Boolean) |
Step the motor connected to the specified port or ports at the specified speed for the specified number of steps.
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StepMotorAtSpeed(OutputPort, Int32, UInt32, UInt32, UInt32, Boolean) |
Step the motor connected to the specified port or ports at the specified speed for the specified number of steps.
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StepMotorSync |
Synchronize stepping of motors.
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StopMotor |
Append the Stop Motor command to an existing Command object
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TimeMotorSync |
Synchronize timing of motors.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
TurnMotorAtPower |
Turns the specified motor at the specified power
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TurnMotorAtPowerForTime(OutputPort, Int32, UInt32, Boolean) |
Turn the motor connected to the specified port or ports at the specified power for the specified times.
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TurnMotorAtPowerForTime(OutputPort, Int32, UInt32, UInt32, UInt32, Boolean) |
Turn the motor connected to the specified port or ports at the specified power for the specified times.
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TurnMotorAtSpeed |
Turn the specified motor at the specified speed.
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TurnMotorAtSpeedForTime(OutputPort, Int32, UInt32, Boolean) |
Turn the motor connected to the specified port or ports at the specified speed for the specified times.
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TurnMotorAtSpeedForTime(OutputPort, Int32, UInt32, UInt32, UInt32, Boolean) |
Turn the motor connected to the specified port or ports at the specified speed for the specified times.
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UpdateUI |
Append the Update UI command to an existing Command object
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See Also